Project description
Controllers and the way a gamer interacts with a game can create beneficial and meaningful immersive experiences. As a traditional player of video games we may take for granted the use of a standard console controller. What type of affordances need to be applied for those players who do not have the same capacity as us? What type of devices are required for specialised game-based training tasks? This project will encourage the student to explore the use of controllers for games and look at how they could be modified or removed to enable engaging play for appropriate audiences.
Assumed knowledge
COMP3752, COMP3751, COMP1701
Industry involvement
Note: You need to register interest in projects from different supervisors (not a number of projects with the one supervisor).
You must also contact each supervisor directly to discuss both the project details and your suitability to undertake the project.